Drafting and Deck Building in Tower Rush
To inject variety and test pure fundamental skill, developers frequently feature ‘Draft’ modes in special events and tournaments.
Drafting is widely considered the ultimate test of a player’s game knowledge, adaptability, and understanding of core synergies.
Prioritizing Your Choices
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
Always ask yourself: “If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?”
- Don’t get caught defenseless.
- Drafting a building (like a Cannon or Tesla) is usually a very safe choice.
- Spells win draft games.
Sabotaging the Opponent
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
| Draft Choice | The Keep | The Gift |
|---|---|---|
| Hog Rider vs. If you loved this information and you want to receive more information about tower rush generously visit our own web page. Barbarian Hut | It is a reliable, cheap win condition | Give the Hut |
| Spell vs Swarm | Take The Log | You instantly know one of their cards and have the exact counter ready |
Playing the Hand You’re Dealt
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.
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